Hangar of Doom Demo
This demo is included on the same CD disk with AGEIA drivers and is a mini-game where you have to shoot down the enemy’s airplanes from a permanently placed antiaircraft gun. In the best case you will be rewarded with a walk around the barrack shooting the boxes, barrels and air-bombs that will explode when shot and throw all other objects around. Looks like Hangar of Doom is based on a modified Unreal engine. The demo runs in 1024x768 and the resolution cannot be changed.
The main task of Hangar of Doom is to demonstrate the ability of AGEIA PhysX to calculate the behavior of multiple objects. And this demo does it fairly well, however all boxes, barrels and bombs act as if they were all of the same weight, which takes away some of the realism in the scene.

We can also see quite noticeable performance fluctuations from 10fps to 40fps, while the average performance level will be only 20fps with maximum quality settings. The major performance drops occur, when the bombs explode and the fragments of surrounding boxes and barrels get thrown away by the shock wave.
AGEIA Control Panel Demo

The average performance gain resulting from the PhysX PPU is relatively small, less than 10%, however the minimal performance increases by well over 40% in this case. It could result from the parallel architecture of the PhysX chip that allows processing the parameters of several objects at the same time without losing or losing very little of its performance.









