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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Two vs. Three: Zotac GeForce 9800 GX2 Against 3-Way CrossFire ATI Radeon HD 3870 (page 6)Category: Video by Alexey Stepin , Yaroslav Lyssenko [ 04/04/2008 | 12:18 PM ] Testbed and MethodsTo test the gaming performance of Zotac GeForce 9800 GX2 and ATI 3-way CrossFireX we put together the following testbeds:
According to our testing methodology, the drivers were set up to provide the highest possible quality of texture filtering and to minimize the effect of software optimizations used by default by both: AMD/ATI and Nvidia. Also, to ensure maximum image quality, we enabled transparent texture filtering - Adaptive Anti-Aliasing/Multi-sampling for ATI Catalyst and Antialiasing – Transparency: Multisampling for Nvidia ForceWare. As a result, our ATI and Nvidia driver settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
For our tests we used the following games and synthetic benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
RPG
Strategies
Synthetic Benchmarks
We selected the highest possible level of detail in each game using standard tools provided by the game itself from the gaming menu. The games configuration files weren’t modified in any way. The only exception was Enemy Territory: Quake Wars game where we disabled the built-in fps rate limitation locked at 30fps. Games supporting DirectX 10 were tested in this particular mode. Besides Zotac GeForce 9800 GX2 we have also included the results for the following single graphics accelerators and ATI 3-way CrossFireX systems:
We put together an ATI 3-way CrossFireX system by combining ATI Radeon HD 3870 X2 with a single ATI Radeon HD 3870 graphics card. The tests were performed in the following resolutions: 1600x1200, 1920x1200 and 2560x1600. If the game didn’t support 16:10 display format, we set the last resolutions to 1920x1440 and 2048x1536 respectively. We decided to give up testing in 1280x1024 this time, because it is hardly of any interest to those gamers who can afford a GeForce 9800 GX2 or 3-way CrossFireX configuration. We used “eye candy” mode everywhere, where it was possible without disabling the HDR/Shader Model 3.0/Shader Model 4.0. Namely, we ran the tests with enabled anisotropic filtering 16x as well as MSAA 4x antialiasing. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of ATI Catalyst and Nvidia ForceWare drivers. Performance was measured with the games’ own tools and the original demos were recorded if possible. Otherwise, the performance was measured manually with Fraps utility version 2.9.1. We measured not only the average speed, but also the minimum speed of the cards where possible. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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