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A high-ranking ex-executive of Microsoft Corp. said in an interview that dedicated video game consoles will face their dusk in five to ten years time. But while the claim may sound strange, it should be observed that two out of three new-generation game systems come with robust multimedia capabilities and allow much more than just playing games. But maybe game systems will be even more dead in a decade from now?

“I think dedicated games devices i.e. consoles (and handhelds) will die [out] in the next 5 to 10 years. The business model is very risky and the costs associated with creating new hardware are incredibly high. There is a definite ‘convergence’ of other devices such as set top boxes. There’s hardly any technology difference between some hard disc video recorders and an Xbox 360 for example. In fact in 5 to 10 years I don’t think you’ll have any box at all under your TV, most of this stuff will be ‘virtualized’ as web services by your content provider,” said Sandy Duncan, chief executive of Yoyo games, who used to be regional vice president of Microsoft’s home and entertainment business unit in Europe five years ago, in an interview with Thatvideogameblog web-site.

In fact, many observers and analysts have been talking about online services as substitute for many currently used tools, in particular it was predicted that shortly it would be possible to edit office documents, watch movies, listen to music, play video games, share photos and perform many other things by only using the Web. While some predictions have turned out to be correct: we can listen to music with more or less decent quality and share photos without quality loss online, others are still dreams: it is impossible to stream high-definition movie via the Internet, whereas gamers have always complained about increased latency during online game play.

The amount and quality of Web-enabled features have increased noticeably in the recent years, however, this actually increased the number of devices used nowadays. Many end-users now use a couple of game consoles, a set-top-box, video disc player, audio disc player and many other devices that provide the same functionality. Even though all the mobile phones can show time, many people still wear watches. Nevertheless, the convergence is happening: Apple iPhone is very likely to be the future of Apple iPod, believes Mr. Duncan.

“Nowhere is convergence more likely to continue to happen than with mobile devices, just look at the iPhone and iPod touch and ask yourself if these will still be different devices in 2 years, never mind 5 or 10. The next generation of “handheld” devices will integrate game play with other technologies like GPS, digital cameras, high speed mobile broadband services at affordable prices and phones. [The] gating factor for almost all of this is battery technology. [Nothing] significant has happened here in the last 20 years, which means this is overdue,” said the chief exec of Yoyo games.

Discussion

Comments currently: 5
Discussion started: 04/01/08 05:38:15 PM
Latest comment: 04/07/08 06:29:06 AM

[1-5]

1. 
Ha. I will never give up control of my own processing and storage to some 'web service'. The fundamental flaw with transitioning from dedicated systems to streaming services is that services are much easier to disrupt.
[Posted by: McKnight  | Date: 04/01/08 05:38:15 PM]

2. 
I can see why this Sandy Duncan is an ex-MS executive. MS wouldn't have poured more than 5 billion US dollars into the game console market if they didn't believe it would be around in 10 years.

In 10 years maybe game consoles will play games in 2560x1600 (or higher) on a 72 inch TV.

Internet bandwidth will not be nearly fast enough, nor reliable enough, nor affordable, nor widespread enough outside major cities for Sandy Duncan's "dream solution" to be practical.

Plus, many people (myself included) still like owning hard copies of their software or games as McKnight said above.

Sandy Duncan's arguments are tired, and never backed up by facts.
[Posted by: EndPCNoise  | Date: 04/01/08 08:55:43 PM]

3. 
What, transition to online services? No, thanks. Remember the mid 90s? All major computer magazines stated that the classic PC start to agonize. Based on the fact that the PCs were (at that time) relatively expensive and the TCO (Total Cost of Ownership) pretty high too, they claimed the future will be represented by so-called "thin clients", basically crippled, inexpensive computers, without HDD, FDD, CD drive, and no OS. Just a weak processor, some RAM and integrated graphics and a network adapter. The idea was to connect these computers to a server, where all the software is installed. The thin client were intented to run only the programs from the server, through Java applets, mainly.

Well, as the time has proven, it was a bad idea. Java was (and still is) slow as hell, no one want a computer with no control. The PCs become more powerful and, most important, cheaper and cheaper. We want to own a powerful instrument, not tobe network-dependent. We want to OWN a hardcopy of a game or another software, to install and uninstall whenever we want. Games? Games will always run better on high-end hardware, not through high-end networks, glass-fiber or not. Everyone can buy a high-end computer, it depend only by the amount of money you have. On the other hand, a network is not available always when and where you want. Using a network mean less control; you always depend on others. What's good for Internet is not good for games. Let me play online, if I want, but don't sell/hire me the game itself by network.
[Posted by: zenex  | Date: 04/04/08 02:36:55 AM]

4. 
This guy is stupid. I cant belevieve he ever worked for any company, esspecialy Microsoft. I wouldnt give him $500/mo salary.
[Posted by: BorgDrone  | Date: 04/04/08 11:19:59 PM]

5. 
Unlikely. You can have all the bandwidth in the world without solving the latency problem which is so vital to responsive gaming.
[Posted by: Wagu  | Date: 04/07/08 06:29:06 AM]

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