News tagged GPGPU

Tuesday, October 20, 2009


AMD’s OpenCL SDK Now Supports Both CPUs and GPUs.
[11:58 pm]

AMD Unifies OpenCL for CPUs and GPUs

 

Wednesday, October 7, 2009


Intel Foresees GPGPU Viruses, Seeks Security Solution for Larrabee.
[5:46 pm]

GPU Security Is a Thing to Keep an Eye on, Says Intel

 

Monday, October 5, 2009


Nvidia Can Disable Certain Fermi Features on Gaming Graphics Cards. {keywords}
[6:03 pm]

Nvidia to Offer Cut-Down Versions of Its Fermi-G300

 

Wednesday, September 30, 2009


First Images of Nvidia GeForce “Fermi” Show Up. {keywords}
[10:37 pm]

Nvidia G300/NV60 Graphics Card Pictured, Examined

Nvidia Gives a Glimpse on Next-Generation “Fermi” Graphics Processors. {keywords}
[5:53 pm]

Nvidia G300/NV60: 512 Stream Processors, 768KB L2 Cache, 3 Billion Transistors

 

Tuesday, September 29, 2009


Nvidia Reportedly Limits PhysX Support to Nvidia-Only Graphics Sub-Systems. {keywords}
[9:59 am]

Nvidia Disables PhysX for Systems Containing ATI Radeon in Addition to GeForce Graphics Adapter

 

Monday, September 28, 2009


Nvidia to Support GPGPU for HPC with Windows HPC Server 2008.
[3:24 pm]

Nvidia to Support Microsoft Windows HPC Server 2008 Operating System

 

Sunday, September 27, 2009


SGI Looking Forward Integrating GPUs into High-Performance Computing Platforms.
[3:46 pm]

SGI Interested in GPGPU Technologies in Its Machines

 

Wednesday, September 16, 2009


Nvidia: DirectX 11 Will Not Catalyze Sales of Graphics Cards. {keywords}
[2:03 pm]

DirectX 11 Is Not the Defining Reason to Invest into New Graphics Cards – Nvidia

 

Wednesday, August 26, 2009


GPUs Set to Increase Performance by 570 Times by 2015 – Chief Executive of Nvidia. {keywords}
[11:47 am]

Nvidia’s Head Expects Giant Leap in GPU Performance

 

Sunday, August 23, 2009


Nvidia Releases Drivers Supporting Compute Shaders.
[10:50 am]

Nvidia Releases First Drivers for DirectX 11 Compute Shaders

 

Thursday, August 13, 2009


Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear. {keywords}
[11:53 pm]

GPGPU Programming Models Are Limited, Claims Developer of Popular Games

 

Thursday, August 6, 2009


AMD Unveils OpenCL Development Platform for x86 Central Processing Units.
[3:37 pm]

ATI Stream SDK 2.0 Supports OpenCL for CPUs, GPUs

 

Tuesday, August 4, 2009


DirectX Compute Shaders Less Advanced than OpenCL – Head of Khronos Group.
[11:16 pm]

OpenCL Easier to Use Than DirectX Compute Shaders, Claims Neil Trevett

Nvidia Develops Interactive Ray-Tracing Engine for Graphics Chips.
[2:53 pm]

Nvidia Taps Ray-Tracing Technology for Professional Applications