
Tags
News tagged GPGPU
Tuesday, October 20, 2009
AMD’s OpenCL SDK Now Supports Both CPUs and GPUs.
AMD Unifies OpenCL for CPUs and GPUs
Wednesday, October 7, 2009
Intel Foresees GPGPU Viruses, Seeks Security Solution for Larrabee.
GPU Security Is a Thing to Keep an Eye on, Says Intel
Monday, October 5, 2009
Nvidia Can Disable Certain Fermi Features on Gaming Graphics Cards.
Nvidia to Offer Cut-Down Versions of Its Fermi-G300
Wednesday, September 30, 2009
First Images of Nvidia GeForce “Fermi” Show Up.
Nvidia G300/NV60 Graphics Card Pictured, Examined
Nvidia G300/NV60: 512 Stream Processors, 768KB L2 Cache, 3 Billion Transistors
ATI Announces “Open” Physics Initiative
Tuesday, September 29, 2009
Nvidia Reportedly Limits PhysX Support to Nvidia-Only Graphics Sub-Systems.
Nvidia Disables PhysX for Systems Containing ATI Radeon in Addition to GeForce Graphics Adapter
Monday, September 28, 2009
Nvidia to Support GPGPU for HPC with Windows HPC Server 2008.
Nvidia to Support Microsoft Windows HPC Server 2008 Operating System
Sunday, September 27, 2009
SGI Looking Forward Integrating GPUs into High-Performance Computing Platforms.
SGI Interested in GPGPU Technologies in Its Machines
Wednesday, September 16, 2009
Nvidia: DirectX 11 Will Not Catalyze Sales of Graphics Cards.
DirectX 11 Is Not the Defining Reason to Invest into New Graphics Cards – Nvidia
Wednesday, August 26, 2009
GPUs Set to Increase Performance by 570 Times by 2015 – Chief Executive of Nvidia.
Nvidia’s Head Expects Giant Leap in GPU Performance
Sunday, August 23, 2009
Nvidia Releases Drivers Supporting Compute Shaders.
Nvidia Releases First Drivers for DirectX 11 Compute Shaders
Thursday, August 13, 2009
Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear.
GPGPU Programming Models Are Limited, Claims Developer of Popular Games
Thursday, August 6, 2009
AMD Unveils OpenCL Development Platform for x86 Central Processing Units.
ATI Stream SDK 2.0 Supports OpenCL for CPUs, GPUs
Tuesday, August 4, 2009
DirectX Compute Shaders Less Advanced than OpenCL – Head of Khronos Group.
OpenCL Easier to Use Than DirectX Compute Shaders, Claims Neil Trevett
Nvidia Taps Ray-Tracing Technology for Professional Applications



