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Even though not all game developers have adopted shader model (SM) 3.0 introduced three years ago and some claiming that transiting to DirectX 10’s shader model 4.0 right now hardly makes sense, Nvidia’s new software development kit (SDK) already features profiles for shader model 5.0, which is believed to be an improved version of the SM4.0.

Nvidia new SDK 10, which was released just last week, apparently contains macro invocations that define the supported CG profiles, including such profiles as Fragment50, Vertex50, Geometry50, meaning that current SDK supports architecture micro-code profiles for pixel shaders 5.0, vertex shaders 5.0 and geometry shaders 5.0.

While hardly anybody knows what shader model 5.0 actually is and how much is it different from the shader model 4.0, the inclusion of the architecture micro-code inside a compiler indicates that Nvidia foresees the arrival of shader model 5.0-capable hardware soon enough to enable game developers to compile their titles for it. On the other hand, it is logical that Nvidia is working on next-generation graphics technologies and chips, such as G81, G90 and so on.

Nvidia’s new set of tools for software developers is primarily designed to take advantage of the company’s latest hardware. The Developer Toolkit includes SDK 10 with code samples for the latest graphics processors; PerfKit 5, a set of powerful tools for debugging and profiling GPU applications for Windows Vista and DirectX 10 with shader edit-and-continue, render state modification, customizable graphs and counters, and more; ShaderPerf 2 suite that provides detailed shader performance information with support for new drivers; FX Composer 2, a development environment for cross-platform shader authoring; and some other tools.

Officials for Nvidia did not comment on the news-story.

Discussion

Comments currently: 20
Discussion started: 03/12/07 04:24:04 PM
Latest comment: 03/26/07 02:03:20 PM
Expand all threads | Collapse all threads

[1-10]

1. 
This is fukn bull$h17, no wonder the freakin devs can't bring out good games...they always had to play catchup with the technology, 4$$h0l3 GPU makers are so in-your-face greedy b4574rd5, only thinkin bout how they can milk the good consumers

Nvidia and Ati sucks hard
[Posted by: pr1ck  | Date: 03/12/07 04:24:05 PM]

2. 
Lies beyond Shaders:

Nvidia has more interest in developing new software that forces the final consumer to change their hardware than make their drivers works properly.

think about vista driver for 8800 GPU´s.
[Posted by: Obione4321  | Date: 03/13/07 12:36:43 AM]

3. 
This is such ridicolous, nvidia wanted to suck all the money from consumer just to get this tiny improvement like what happen between SM2 and SM3 nvidia suck this time around
[Posted by: Buto  | Date: 03/13/07 02:07:38 AM]
+ expand thread (1 answer)

4. 
well if this is true, i'm just gonna sell my pc and get a 360/ps3, i have a 8800GTX that i got not to long ago running with vista/xp and the drivers still suck ass.

i hope these cards will offer some future features to use this so called sm5.0, if not, i'm done with computers, hello consoles.
[Posted by: vec  | Date: 03/13/07 07:15:58 AM]

5. 
Well well, I guess Nvidia REALLY don't want to repeat their FX debacle.

http://tommyvd.wordpress.com/
[Posted by: TommyVD  | Date: 03/13/07 11:09:40 AM]

6. 
I don't understand all this ranting.. the company is inventing something and there is ranting.. would you all like the firm to ship the same products over and over and let the competition get ahead of them and eventually the firm to go bancrupt.. is that it..

Its some new thing in the pipeline.. thats always the thing with computers.
[Posted by: Silver  | Date: 03/13/07 02:50:13 PM]
+ expand thread (7 answers)

7. 
http://www.beyond3d.com/content/news/119

woot
[Posted by: !!!  | Date: 03/15/07 04:36:27 AM]

8. 
nice
[Posted by: Hi  | Date: 03/20/07 12:34:37 AM]

9. 
What the heck? Why is nVIDIA plannig another GPU technology based on Shader Model 5.0 when they've just released their 8800 GTX GPU?
That's insane. That would make people stick to those poor consoles (X360 & PS3) rather than to invest in a new PC technology.Given the fact that PC Technology tend to improve much faster than console technolofy it's no wonder to me.

Maybe if this is the trend,we will have a Shader Model 6.0 tech by 2009.
make me buy a new GPU technology every year.I'm not happy with that at all!!!
[Posted by: Erik Larsson  | Date: 03/23/07 07:03:46 AM]

10. 
Actually this is Cg 1.5, not SM5.0 The news story is wrong.

Remember Cg? It is (was?) HLSL compatible from back when the idea was Direct3D/OpenGL would just have assembly shaders to prevent new drivers from including different compiler optimizations that broke existing shaders. MS worked with nVidia to create HLSL, which is basically Cg, for D3D shaders.

However Cg is still useful for things like OpenGL fragment programs (assembly pixel shaders) and Playstation3 development.

At any rate shader model 4 is here to stay a long time. Although DirectX 10.1 is just around the corner...
[Posted by: nvfirewall  | Date: 03/23/07 08:23:27 PM]
+ expand thread (1 answer)

[1-10]

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