Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.
While Microsoft DirectX 9 had several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer relations manager of AMD’s graphics product group at a conference recently.
The DirectX 10.1 is a relatively minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.
If Microsoft does not have plans to develop its DirectX 10 further and will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their products and will therefore have to focus on performance, rather than on innovation of functionality. But that is hardly a bad news: presently performance-demanding DX10 games, such as Call of Juarez or Crysis, cannot show adequate framerate on current-generation ATI Radeon HD or Nvidia GeForce 8 hardware.
Unfortunately, actual availability timeframe for Microsoft DirectX 10.1, which is supported by ATI Radeon HD 3000-series GPUs, remains unclear. It is expected that the version 10.1 will be featured in Microsoft Windows Vista service pack 1, which is due sometime in 2008.
It is unclear whether ATI, graphics product group of AMD, and Nvidia Corp. plan to change their DirectX 10/10.1 architectures going forward, or will rely on making large chips using thinner process technologies with higher amount of execution units as well as improving multi-GPU technologies.
Comments currently: 23
Discussion started: 12/05/07 05:10:01 PM
Latest comment: 09/06/08 09:48:26 AM
1.
I not quiet convince that this is final microsoft dx 10 final update....they can make alot of profit especially for hardcore gamer that willing to put their money for new rig...but if this thing happen that should be glad for the casual gamer I hope so
[Posted by: Alpha head | Date: 12/05/07 05:10:01 PM]
2.
Thx Na
[Posted by: NuTT | Date: 12/06/07 01:12:01 AM]
3.
They are moving to Directx 11development because its clear that the Graphics Chips makers are unable to produce anything that can run dx 10 within acceptable frame rates. It's sad really.
We have been running games at 1024x768 for five years now, and still, we have seen no innovation in moving past that resolution.
So I can understand why they are abandoning dx10 and aiming for dx11 probably some innovations like physics processors and assisted gpu code that virtualizes 3D so it can scale with multiple GPU's much easier.
[Posted by: My Little Pony | Date: 01/01/08 06:21:18 PM]
4.
thank you
[Posted by: green beret | Date: 01/12/08 04:20:19 PM]
5.
thank
[Posted by: green beret | Date: 01/12/08 04:20:52 PM]
6.
,nknkn
[Posted by: knkn | Date: 01/21/08 04:01:06 AM]
7.
fghfhghghj
[Posted by: knknhkjhkhjkjhk | Date: 01/21/08 04:01:33 AM]
8.
thanxxxxxxxxxxxx
[Posted by: mms | Date: 02/02/08 11:06:15 PM]
9.
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[Posted by: eslam | Date: 02/10/08 01:16:44 PM]
10.
Thank You For All
[Posted by: Bido | Date: 02/16/08 02:33:06 AM]
11.
dfgsd
[Posted by: fg | Date: 03/15/08 03:16:56 PM]
12.
nice
[Posted by: sasa | Date: 03/24/08 05:01:46 AM]
13.
ME PARECE MUY BUENO
[Posted by: JONHY | Date: 04/04/08 05:10:21 PM]
14.
a terrorista marcando presença..
%-] + ^^! = s2 crazy love forever s2 s2
[Posted by: ingrid %-] | Date: 05/06/08 04:41:03 PM]
15.
sdfsdfsdf
[Posted by: sdfsdf | Date: 05/10/08 10:34:36 AM]
16.
ok
[Posted by: hajan | Date: 05/31/08 06:19:43 AM]
17.
Is Directx 10.1 Possible In XP Also?
[Posted by: Samrat | Date: 06/05/08 11:50:22 AM]
18.
اريد هذا البرن& amp;#1575;مج
[Posted by: nawar | Date: 06/13/08 01:58:38 AM]
19.
i need this directx 10 plaes
[Posted by: nawar | Date: 06/13/08 02:00:16 AM]
20.
good job
[Posted by: fred | Date: 06/29/08 07:35:45 AM]